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Amine Kamal
Amine Kamal
Technical Environment Artist
Montreal, Canada

Summary

• Technical Environment Artist with over 6 years of experience in the video game industry, including more than 4 years in AAA production for Call of Duty (Activision).
• Specializing in level art environments in 3D game engine, performance optimization, including mesh reduction, LODs, material layers, debug views, decal overlap, lightmaps, smoothing groups, etc...
• Strong interest in creating shaders with a node-based system, biomes for the terrain system, and lighting.
• Ability to reconcile artistic vision with technical constraints, working closely with designers, lighting artists, and programmers to ensure coherent, performance-optimized, and production-ready environments.

Skills

3D ModelingLevel ArtShading

Software proficiency

Unreal Engine
Unreal Engine
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Quixel Mixer
Quixel Mixer
ZBrush
ZBrush
Photoscan
Photoscan
Photoshop
Photoshop

Productions

    • Video Game
      Black Ops 7 - MP
    • Year
      2025
    • Role
      Environment Artist
    • Company
      Beenox
    • Video Game
      Black Ops 6 - Warzone
    • Year
      2024
    • Role
      Environment Artist
    • Company
      Beenox
    • Mobile Game
      Warzone Mobile
    • Year
      2024
    • Role
      Environment Artist
    • Company
      Beenox
    • Video Game
      Modern Warfare 3 - Warzone
    • Year
      2023
    • Role
      Environment Artist
    • Company
      Beenox