• Technical Environment Artist with over 6 years of experience in the video game industry, including more than 4 years in AAA production for Call of Duty (Activision).
• Specializing in level art environments in 3D game engine, performance optimization, including mesh reduction, LODs, material layers, debug views, decal overlap, lightmaps, smoothing groups, etc...
• Strong interest in creating shaders with a node-based system, biomes for the terrain system, and lighting.
• Ability to reconcile artistic vision with technical constraints, working closely with designers, lighting artists, and programmers to ensure coherent, performance-optimized, and production-ready environments.